Few AudioSources as components on one gameobject
Hello, i decided to implement kind of sanity system to my game, that plays a sound when sanity <= 0 (and makes you ded). The gameobject script is attached to contains a few sound emitters, because i use it as sound multitool - kinda of, so i dont have to create new gameobject for every ambience i put in game. This gameobject is also used for eating sound, which works fine so far. I encountered a problem when i put together screams of how to basic and some other creepy sheit in audacity and put it into game. The sound plays fine in windows player, but when i turn it in game it stretches horribly and makes the game lag like i ran it on Intel 486(i know it wouldnt even handle the game files :DD). Can someone help me please?
Answer by twoxsu · Jul 01, 2016 at 10:48 AM
Nevermind, derp on my side. I should put the sound effect in Coroutine rather in a Fixed Update!
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