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My Player With a Capsule Collider is Tipping Over and Rolling After I Added a Rigidbody
'Kay so not 100% on whether this has been asked on here already as people don't really know how to title properly but here I go...
I just started Unity about a week ago. I have finally reached the point where I am implementing gravity via a Rigidbody on my player. When I start moving the player is upright at first, but then it tips over and starts rolling. I do not know how to fix this and I obviously cannot make a survival game where the player keeps tipping over and rolling backwards! Thank you and just remember that I am a beginner
Constraints: Freeze "X" and "Z" rotation. IDK if people read comments hehe
Answer by aidandalzell833 · Jun 12, 2021 at 04:31 AM
In constraints freeze all rotation axis. Thank you @unity_HTr7mOeTIRzvVA for kickstarting me on a path to success!
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