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Field of View Effect URP Renderer Features
Hello! I've been working on a 2D top down shooter game and i wanted to implement the field of view effect, where the player can only see enemies that are inside the light of sight cone. I used youtuber CodeMonkey's video as a guide (https://www.youtube.com/watch?v=CSeUMTaNFYk&t=1266s) but I don't quite understand 18:15 onward when he talks about how to implement the visibility effect using LWRP. I understand that now I'm using URP, but I can't find any tutorials on the internet that explaines custom renderer features with stencils. So here's my question:
Can someone direct me to some tutorials or resources so I can learn how to use URP renderer features?
If anyone has realized the field of view effect by any means, could you tell me how you did it?
Whenever I run my game, some of the features that I modified in editing mode (such as stencil) disappeared automatically, does anybody know why?
Thank you so much for your help!