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Question by
KisoraAssets · Mar 26, 2021 at 10:41 PM ·
3dprocedural generationinfinite runner
Infinite tile runner on two axes
Im making a game where a car drives through an infinitely spawning level. I have one tile setup that has a 3x3 setup of smaller individual city blocks. I've watched and looked up a bunch of tutorials but theyre all infinite runners on only 1 axis and in one direction. What i need is to figure out a way to generate my city blocks and delete ones that are either far away or no longer visible.
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