Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mikut · Apr 26, 2020 at 06:37 PM · 2dlinerendererline renderertop-down

LineRenderer acts strangely

Hi! I've made a cube that rotates in direction of mouse and renders line from its position upwards (2D). The problem is that when cube is moving, line renders really deviated from cube's transform.up. It happens also when cube is just moved a little bit from its spawn point and then line is rendered.

Here's my shooting script:

 public class Shoot : MonoBehaviour
 {
     [SerializeField]
     Transform t;
     Ray2D r;
     RaycastHit2D rh;
     LineRenderer lr;
     Vector2 rayDirection;
 
 
     // Update is called once per frame
     void Update()
     {
         r = new Ray2D(t.position, t.up * 5f);
         Debug.DrawRay(t.position, t.up * 5f);
         rayDirection = r.direction;
 
         if (Input.GetMouseButtonDown(0))
         {
             lr = gameObject.AddComponent<LineRenderer>();
             lr.positionCount = 2;          
             lr.useWorldSpace = true;
             lr.enabled = true;
 
         }
         if (Input.GetMouseButton(0))
         {
             lr.SetPosition(0, r.origin);
             lr.SetPosition(1, rayDirection * 5f);
         }
         if (Input.GetMouseButtonUp(0))
         {
 
             lr.enabled = false;
             Destroy(lr);
 
         }
 
     }
 
 }

And here's my movement script:

 public class Movement : MonoBehaviour
 {
     [SerializeField]
     Rigidbody2D rb;
     Vector2 movement;
     float movespeed = 5f;
     Vector2 mousePos;
 
 
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         movement.y = Input.GetAxisRaw("Vertical");
         movement.x = Input.GetAxisRaw("Horizontal");
 
         mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
     }
 
     private void FixedUpdate()
     {
 
         Vector2 lookDir = mousePos - rb.position;
         float angle = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg - 90f;
         rb.rotation = angle;
         rb.MovePosition(rb.position + movement * movespeed * Time.fixedDeltaTime);
 
     }
 }

There's a screenshot attached below that should describe my problem a little bit better.

What can possibly cause this issue? What did I do wrong?

zrzut-ekranu-165.png (145.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

258 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Detecting if the object is hit by LineRenderer 1 Answer

What's the best way to draw a 2D line WITHOUT using LineRenderer? 1 Answer

Line Renderer Ending In the Center 0 Answers

Line render shows only vertexes when using unity recorder 0 Answers

Convert Line Render to 3d Mesh with Collider 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges