Question by
zulorocketleague · Oct 11, 2020 at 05:02 PM ·
c#rigidbody2d
how would I change player.transform.RotateAround to MoveRotation
been searching for a answer and can't quite figure this one out. I have a cube that rolls to the left or to the right depending on which arrow key they press, with the current way it is setup, it messes up near other collisions because im not using MoveRotation I think? someone please help
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