Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Developer1212 · Oct 11, 2020 at 03:00 PM · instantiateprefabnullreferenceexceptionfindfind-gameobject

Variable Assigning with GameObject.Find("") causing NullReferenceException?

 buttons = new Button[6];
         interactUI = GameObject.Find("Interact");
         player = GameObject.Find("Player");
         title = GameObject.Find("IntText").GetComponent<Text>();
         ml = GameObject.Find("Main Camera").GetComponent<MouseLook>();
 
         for (int i = 0; i <= 5; i++)
         {
             buttons[i] = GameObject.Find("IntBtn" + i).GetComponent<Button>();
             Debug.Log(buttons[i]);
         }
 
         corners = new Vector3[4];
 
 
         buttons[0].onClick.AddListener(event0);
         buttons[1].onClick.AddListener(event1);
         buttons[2].onClick.AddListener(event2);
         buttons[3].onClick.AddListener(event3);
         buttons[4].onClick.AddListener(event4);
         buttons[5].onClick.AddListener(event5);
 
         interactUI.SetActive(false);


So this is what is inside my Awake() function. When this prefab instantiates, it assigns all of these variables to a gameobject found in the hierarchy. What is very strange is how this script works perfectly for a hierarchy object that it is attached to but not for any of the prefabs which are instantiated. For the prefabs I am getting a bunch of nullreference exceptions from both this and later on when the variables are referenced again, but only for when this script is attached to prefabs. Why is this happening and how do I fix it?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hellium · Oct 11, 2020 at 03:23 PM 0
Share

Are you sure the objects you find are enabled when the Find method is called? If you're disabling the objects at runtime, having the NullReference for the prefabs only does not surprise me.

avatar image Developer1212 Hellium · Oct 11, 2020 at 04:41 PM 0
Share

As shown in the question, I find the interactUI (parent gameObject containing UI elements) and all the UI elements inside it (title, buttons, etc) before disabling the gameobject

avatar image Hellium Developer1212 · Oct 11, 2020 at 04:49 PM 0
Share

Yes, this script disables the interactUI gameObject, but isn't there any other object disabling it (or one of its parents) before this script can run?

If you instantiate multiple times this object, then, the 1st object will run without any problem, but the other instances won't find the interactUI gameObject.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

201 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Accessing a prefab after instantiating results as null 1 Answer

Trouble working with a Custom class, JavaScript. 2 Answers

Help how to reference prefab for instantiating between loads. 0 Answers

initial velocity for instantiated ragdoll prefab 1 Answer

Instantiate function spawning too many objects 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges