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Question by
SpatenDeamon · Oct 11, 2020 at 09:20 AM ·
collisionrigidbodycollider
Why is the Rigidbody ignoring Colliders?
Hi, I'm creating a Space game and I have a Spaceship with a Box Collider and a Rigidbody with normal attitude, I only disable "Use Gravity". The problem is that the Rigidbody is ignoring Colliders when the Speed is above 15. How I can improve the Collision detection?
private void FixedUpdate()
{
rb.transform.Translate(0, 0, speed * 0.02f);
}
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