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Question by james072898 · Oct 10, 2020 at 10:14 AM · gameobjectprefaboverride

Prefab doesn't override variables

Hi.

I have a panel that popup when clickng an object, so i have this code on the object

 using UnityEngine;
 using UnityEngine.UI;
 
 public class YardScript : MonoBehaviour
 {
     public GameObject yardPanel;
 
 
    void OnMouseDown()
     {
       
             yardPanel.SetActive(true);
       
     }
 }

But when i set on the inspector the gameObject that contains the panel and click on override doesn't work, every time i instantiate a new clone of it, have to mannualy assign the panel. I tried to assign it manually from script like this:

 using UnityEngine;
 using UnityEngine.UI;
 
 public class YardScript : MonoBehaviour
 {
     public GameObject yardPanel;
 
     void Start()
     {
         yardPanel = GameObject.Find("Yard Panel");
     }
 
 
 
    void OnMouseDown()
     {
       
             yardPanel.SetActive(true);
       
     }
 }

But the variable still being "None (Game Object)". Any idea?

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Answer by YoungDeveloper · Oct 10, 2020 at 10:18 AM

yardPanel reference is not in the the scope of prefab itself but somewhere in the scene, right? That reference gets lost, if you have setup it that way.

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