Water Shader foam does only work in SceneEditor
Hello everyone, i recently tried to follow the tutorial YT-Tutorial-Link to create a water shader graph. However i think i could follow along until the Foam part, where i did not understand how we compute the borders of the water. (on the shader screen the foam part are all the nodes at the bottom [screen 1]). So i just did what the tutorial did and my result only appears in the Scene Editor of Unity [screen 2].
Screenshot 1: Water Shader Graph
Screenshot 2: Result in Unity
When i played around with the camera, it seems that the Game Window also Computes the results with the Camera from the Unity Scene Editor. (Uploaded on YT: Upload Link) But im not sure how to use this information...
thanks for any help, Greakz :)
watersurfaceshader.png
(381.1 kB)
foamproblem.jpg
(89.2 kB)
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