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imported 3D models don't batch.
i have some 3D models that don't want to batch. when i import them they come with animations and i think that's preventing them from batching. even if i remove the animation from the object it still wont batch. turning off the the animations in the import settings does not work either.
the object has 500 polys. and uniform scaling scaling
Are you talking about static or dynamic batching? If they were animated, I'm guessing they have a skinned mesh renderer? That won't batch.
it just says mesh renderer and i mean dynamic batching. (i have never done static) and they don't have an animation. they just come with an animator. my previous games don't have a problem with batching.
Do you fit this criteria?
If your shader is using Vertex Position, Normal and single UV, then you can batch up to 300 verts; whereas if your shader is using Vertex Position, Normal, UV0, UV1 and Tangent, then only 180 verts. http://docs.unity3d.com/$$anonymous$$anual/DrawCallBatching.htmlBatching dynamic objects has certain overhead per vertex, so batching is applied only to meshes containing less than 900 vertex attributes in total.
i think so. i dont have a texture applied. so im using the default shader. no uv mapping. could it be that it wont batch because it has no material ?
it still does not batch even with an added material. and a mobile defuse shader
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