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closed Apr 27, 2014 at 06:28 AM by
getyour411 for the following reason:
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What's the best way to handle level/environment creation in a 3D game?
I'm making my first 3D game and I'm wondering what the best way to handle level creation is. Should I have environments modeled outside of Unity and import them as assets or can I use cubes and other objects that come with Unity to create my world? I'm a little confused. The game is going to be a short one.
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