Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
3
Question by bkerbow · May 05, 2016 at 06:01 PM · shadersproject

Is there an easy way of identifying shader keywords in use on a project?

I am aware that hitting the shader keywords limit is a direct result of having too many shaders. But, I would like to know if there is a way to catalog or identify what keywords are being using in a scene so I can decide how and where to trim them out.

I have a sneaking suspicion that maybe one or two shaders I am using may be taking up more than it's fair share of shader keywords, but I have no good way of identifying this problem.

Some are more obvious than others. But with systems like Shaderforge, I have no idea where the shader keywords are for these.

Anyone have any suggestions? Any help is greatly appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · May 06, 2016 at 07:01 PM 0
Share

I'm afraid I don't know the answer, but I'm giving you a + 1 for a good question (and one which I'd love to know the answer to myself!) - I'm reasonably capable of keeping my project clean with regards to scripts and models, but my collection of custom shaders is a mess and I'm not quite brave enough to go through deleting them without knowing if something, somewhere, is using them....

avatar image mlhornbo · Nov 04, 2016 at 08:33 AM 0
Share

No answer here either but it's a good question - one I'd like an answer to as well.

It'd be nice if someone created a simple script to quickly identify and categorize all shaders in use (and not in use) in a scene.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Projecting stained glass window onto other surfaces. 2 Answers

Problem with opening projects 0 Answers

Project file is missing from my computer 0 Answers

Can't create new project in Unity 2020.2 0 Answers

My project broke after I added a script to a game object 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges