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Question by Glemau · Jun 09, 2018 at 10:42 PM · c#scripting problemphysicsball

Scripted Ball Bouncing igher and higher

Hi, I have scripted a ball that should bounce around a cylinder. The problem is, that the ball keeps bouncing higher instead of staying at one height.

         //bouncing
 
         currentGravity -= Time.deltaTime * gravity;
 
         if (Input.touchCount > 0 && touching == false || Input.GetKey(KeyCode.Space))
         {
             touching = true;
             if(currentGravity > 0){
                 currentGravity = -currentGravity;
             }
         }
 
         if(Vector3.Distance(Vector3.zero, playerObject.position) <= 3 && currentGravity < 0){
             currentGravity = -currentGravity;
         }
 
         Debug.Log("currentGravity = " + currentGravity);
 
         if(touching){
             currentGravity += currentGravity * gravityModifier;
         }else {
             currentPosition += currentGravity;
         }
 
         playerObject.localPosition = new Vector3(currentPosition, 0, 0);

Why does it do this? May it be because the ball starts reversing a slight moment after being at a distance of 3?

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