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Question by jdrew2000 · Feb 04, 2013 at 11:35 PM · javascriptminecraftblocksplacing

Help with placing and destroying blocks

I got these scripts here:

var blockLayer : LayerMask = 1; var range : float = Mathf.Infinity; var hit : RaycastHit;

function Update () { if (Input.GetMouseButtonDown(0)) Build(); if (Input.GetMouseButtonDown(1)) Erase(); }

function Build() { if (HitBlock()) { var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = hit.transform.position + hit.normal; } }

function Erase() { if (HitBlock()) Destroy(hit.transform.gameObject); }

function HitBlock() : boolean { return Physics.Raycast(transform.position, transform.forward, hit, range, blockLayer); }

and

for (var y = -4; y < 5; ++y) for (var x = -4; x < 5; ++x) { var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = transform.position + Vector3(x, 0, y); }

I want the player to not be able to destroy the terran such as a plane, right now it just destroys the game object. If you don't know how to do that if I could just color the cube floor or add a picture to it as if it was a plane then that would be great too.

Sorry I am new to unity and not the best with javascript.

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Answer by robertbu · Feb 05, 2013 at 06:05 AM

In the future you need to format your code using the "101/010" labeled button. If the code is not easily readable, then your are far less likely to get any help.

I have difficulty understanding your question. What I think you want is that destroying should be limited to blocks, so other elements like the plane are not destroyed when clicked on. One way would to create a tag in the tag manager...something like "Block". Then right after you create the block you would code:

 cube.tag = "Block"; 

And then when you check for a hit you could do something like:

 function HitBlock() : boolean {
     if (Physics.Raycast(transform.position, transform.forward, hit, range, blockLayer)) {
         if (hit.collider.gameObject.tag == "Block")
             return true;
         }
     return false;    
     }

That way, only game objects with the "Block" tag would be destroyed.

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