Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AndrewRyan · Feb 07, 2016 at 09:51 AM · 2drotationspriteraycasthit2d

Rotate Sprite along shape?

Hi,

I'm trying to have a sprite orient itself along the sides of a circuloid; an octogon, for example. When I move the sprite it orients itself very well but only on one side of the sprites being raycasted. The left half is being raycasted but not the right for some reason. I've attached an image illustrating my issue.

Here is the code i'm currently using:

 void Raycasting()
     {
         //raycast from rectangle to selected shape/body
         RaycastHit2D hit 
             = Physics2D.Raycast(transform.position, 
                                 body.position, 
                                 Mathf.Infinity, 
                                 1 << LayerMask.NameToLayer("Ground"));
         
         //if hit != null...
         if(hit.collider)
         {
             //Rotate sprite according to normal
             float angle = Mathf.Atan2(hit.normal.y, hit.normal.x) * Mathf.Rad2Deg;
             Quaternion q = Quaternion.AngleAxis(angle, Vector3.forward);
             transform.rotation = Quaternion.Slerp(transform.rotation, q, Time.deltaTime * rotationSpeed);
 
             //set position of red dot representing hit point
             contact.position = hit.point;
             //update cached hitPoint v3
             hitPoint = hit.point;
         }
     }
onesidedraycasting.jpg (87.3 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AndrewRyan · Feb 07, 2016 at 06:53 PM 0
Share

I discovered the issue has something to do with the position of the sprite being raycasted. $$anonymous$$aybe the direction vector.

Detecting the x position of the raycast origin relative to the raycasted object, then flipping that objects position almost solves the issue. I'm not satisfied with this inconsistent and a hacky temp solution. Does anyone have a better solution; know why this happens?

 Vector3 bodyPosition;
 
         if(transform.position.x < body.position.x)
             bodyPosition = body.position;
         else
             bodyPosition = -body.position;
 
         //raycast from rectangle to selected shape/body
         RaycastHit2D hit 
             = Physics2D.Raycast(transform.position, 
                                 bodyPosition,
                                 $$anonymous$$athf.Infinity,
                                 1 << Layer$$anonymous$$ask.NameToLayer("Ground"));

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Sprite rotation with animation (2d project) 0 Answers

Joystick 2D Sprite Rotation and Movement 0 Answers

RayCast2D direction is always showing origin point(0,0,0) on game and ignores direction Vector2D.(Unity 2017.4.7.f1) 0 Answers

2D Sprite Animation - Rotate animation on axis 1 Answer

RaycastHit2D to hit an enemy when player rotates. (Using keyboard input only) 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges