Oculus controller movement mimic on a separate character model.
Hello, i am trying to figure out how can i make an independent character model be stationary while the player is free to roam around an environment. Yet, the independent model takes the information from the oculus head set and controllers and replicates the movements of the player (but is not the body of the OVRplayerController). I believe that it has to do something Inverse Kinetics, and ive managed to make the model follow the players movement as the players body, also for the character model to be stationary but in this case, the hands and head just try to be where the headset and the controllers positions are. If i walk around the model, the models arms and head just point at me and follow me.
How could i take the the oculus headset and controller information, and assign it to the separate character model position. (so that it literally looks like a character is mimicking everything that i do movement vise, "almost like a mirror").
thank you.<3