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Question by
Fahir · Oct 06, 2020 at 08:23 AM ·
rotationperformance optimizationmemory managementpoolingobject pool
Object's Rotation Acting Weird After Being Re-used From Object Pool
I have this really weird issue with the rotation of the game object after it's being re-used from the object pool. I am hoping someone could shed some light on this issue as I tried everything to fix it but I am still not able to.
I've added a video here that explains the issue: https://www.loom.com/share/f4067c9eab814d01b2935fafeecc564c
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