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Question by jinnindo · Mar 17, 2016 at 10:45 AM · networkingidprojects

Unet, CCU, and You.

In working with Unity's new networking system, I just created my 4th active project. This is evidently 1 too many. Now, any attempt to create an online match with even past projects results in this error. Create Failed:[[UnityEngine.Networking.Match.CreateMatchResponse]-success:False-extendedInfo:Failed; CCU exceeded for appId=**]-address:,port:0,networkId:0x0000000000000000,nodeId:0x0000,usingRelay:False UnityEngine.Networking.Match.c__Iterator0`1:MoveNext()

Nothing I can do lowers my ccu, and I can find no way to remove multiplayer or delete projects. I can't overstate how serious this is, and I can't be the only person to experience this. Please tell me it's something simple I overlooked, and not another reason to switch game engines.

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avatar image Zooltan · Mar 23, 2016 at 09:53 PM 0
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I think it's a global issue.

I have a single multiplayer project that i have been testing a lot this evening. I noticed that none of the hosts i started, would disappear from my lobby list, which they normally do. And now i'm stuck because i'm using all my CCU and can't start any more games.

avatar image jinnindo Zooltan · Mar 25, 2016 at 10:45 AM 0
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With everything I've endured so far in every test and version of unity, I'd say unet in its current state is unworkable. Just appealing enough to be a waste of time.

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Answer by Pagaz123 · Mar 18, 2016 at 09:45 PM

This is very upsetting for me as well. I created 10 matches on my pc (one on the editor and another on my pc as a stand alone) and had the same problem. If I leave the match or close the game it doesn't matter. I used 20 CCU and that's it.

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Answer by Virtual-Addict · Mar 30, 2016 at 02:44 PM

Same issue here. Hosted one game and connected from a different PC. It says "Total CCUs used: 4" It does not revert back to 0 once the application is closed and the "server" is no longer online.

I'm afraid to test more now because it'll reach 20 CCUs in no time and then what? Am I misinterpreting something here?

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Answer by iggkrajc · Apr 10, 2016 at 08:13 PM

Also dealing with this issue. Playing a local game with only myself, and am not at the 20 CCU Limit and have no way to continue development....

Any updates? Last post I have seen is here http://forum.unity3d.com/threads/hit-unet-ccu-limit.392530/

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avatar image jinnindo · Apr 10, 2016 at 08:21 PM 0
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Thanks for commenting. Helps me keep an eye on development if nothing else.

I didn't realize it'd been 3 weeks since they posted that last answer. I gave up on UNET, until it's fixed. Curiously, exe builds from before I reached the ccu have no problem hosting or joining ad infinitum.

When I go looking again, I can post my findings here, it it'll help.

avatar image iggkrajc jinnindo · Apr 10, 2016 at 08:25 PM 0
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Totally! I have responded to all relevant threads on unity forums. This is pretty insane that this continues to be a problem...

http://forum.unity3d.com/threads/hit-unet-ccu-limit.392530/ http://forum.unity3d.com/threads/ccu-count-not-going-down.396875/ http://forum.unity3d.com/threads/match-stays-alive-after-closing-game.360534/

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