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pre-render an explosion animation?
I'm making a game that runs mostly in 2D, I have an explosion prefab which looks really nice but it runs in 3D and is somewhat performance intensive.
So I was wondering, would it be possible to render the explosion into a sprite sheet with alphas instead of transparencies and if so how I could do that?
Well, you could always boot up your favourite 3d modelling application, and use that- setting up particle systems is generally pretty similar in everything.
Otherwise, you could make a blank scene, with a black skybox, put your camera in the right spot, then take screen-captures of every frame while using the 'step' button to go one frame at a time. Except that wouldn't help with the alpha problem...
Yeah it's the alphas that get me... It should be possible somehow I'm sure...
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