Question by
myfutureistosleep · Oct 05, 2020 at 05:38 AM ·
unity 53d
How to apply an array of transforms to an array of game objects
I am looking to create a system that has multiple uses such as creating a guided missile system where you either can choose where they target on a minimap system (like a CoD airstrike) or user a laser (Raycast) to set the target of each missile or alternatively create a strategy game where you set the destination of each of your units and then let the battle/scene play out. I know how to store both variables just not how to assign them.
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Can you please post also the code that you already have written?
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