Rigidbody2D and Raycasting. Good practice?
Hi, I'm following a 2Dplatformer tutorial that is doing all of the games physics / controls with Raycasts. Is it possible/good to add a Rigidbody2D to the "Player" Gameobject or will that mess up Raycasting? Since a lot of the movement is done using raycasting.
Thanks for taking the time to read this :)
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