Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dandepeched · Oct 29, 2018 at 03:46 PM · androiderrorerror messageandroid buildil2cpp

Android build reports "Wrong task initialization"

I'm receiving following errors in logcat:

D/Unity: Wrong task initialization for key=4

D/Unity: No task defined

Does anyone know what this means and how to fix it?

 10-29 17:27:45.039 9141-9200/com.TopDan.WanderingOrb D/Unity: Wrong task initialization for key=4: 0 at ./Runtime/Export/Debug.bindings.h:45 (16640, 0, 0)
 10-29 17:27:46.059 9141-9200/com.TopDan.WanderingOrb E/Unity: Wrong task initialization for key=4
      #0 0xa010d2c0 (libunity.so) GetStacktrace(int) 0x56
      #1 0x9f7fce5e (libunity.so) DebugStringToFile(DebugStringToFileData const&) 0x2d7
      #2 0x9fb7118c (libunity.so) DebugLogHandler::Internal_Log(LogType, core::basic_string<char, core::StringStorageDefault<char> >, Object*) 0x9a
      #3 0x9fb7109b (libunity.so) DebugLogHandler_CUSTOM_Internal_Log(LogType, Il2CppString*, Il2CppObject*) 0xd0
      #4 0x9d2c0bef (libil2cpp.so) ? 0x838bef
      #5 0x9d2c0c9c (libil2cpp.so) ? 0x838c9c
      #6 0x9d35e30b (libil2cpp.so) ? 0x8d630b
      #7 0x9d2c04de (libil2cpp.so) ? 0x8384de
      #8 0x9ce6face (libil2cpp.so) ? 0x3e7ace
      #9 0x9ce6f2f4 (libil2cpp.so) ? 0x3e72f4
      #10 0x9ce6ef0b (libil2cpp.so) ? 0x3e6f0b
      #11 0x9cd23678 (libil2cpp.so) ? 0x29b678
      #12 0x9cc526a3 (libil2cpp.so) ? 0x1ca6a3
      #13 0x9cc666b0 (libil2cpp.so) il2cpp_runtime_invoke 0x39
      #14 0x9fc4eca6 (libunity.so) scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) 0x76
      #15 0x9fc3bd83 (li
 10-29 17:27:46.059 9141-9200/com.TopDan.WanderingOrb D/Unity: No task defined: 0 at ./Runtime/Export/Debug.bindings.h:45 (16640, 0, 0)
 10-29 17:27:46.069 9141-9200/com.TopDan.WanderingOrb E/Unity: No task defined
      #0 0xa010d2c0 (libunity.so) GetStacktrace(int) 0x56
      #1 0x9f7fce5e (libunity.so) DebugStringToFile(DebugStringToFileData const&) 0x2d7
      #2 0x9fb7118c (libunity.so) DebugLogHandler::Internal_Log(LogType, core::basic_string<char, core::StringStorageDefault<char> >, Object*) 0x9a
      #3 0x9fb7109b (libunity.so) DebugLogHandler_CUSTOM_Internal_Log(LogType, Il2CppString*, Il2CppObject*) 0xd0
      #4 0x9d2c0bef (libil2cpp.so) ? 0x838bef
      #5 0x9d2c0c9c (libil2cpp.so) ? 0x838c9c
      #6 0x9d35d9be (libil2cpp.so) ? 0x8d59be
      #7 0x9d2c0306 (libil2cpp.so) ? 0x838306
      #8 0x9ce6fca6 (libil2cpp.so) ? 0x3e7ca6
      #9 0x9ce6fda2 (libil2cpp.so) ? 0x3e7da2
      #10 0x9ce6f76a (libil2cpp.so) ? 0x3e776a
      #11 0x9ce6ef0b (libil2cpp.so) ? 0x3e6f0b
      #12 0x9cd23678 (libil2cpp.so) ? 0x29b678
      #13 0x9cc526a3 (libil2cpp.so) ? 0x1ca6a3
      #14 0x9cc666b0 (libil2cpp.so) il2cpp_runtime_invoke 0x39
      #15 0x9fc4eca6 (libunity.so) scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) 0x
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by dandepeched · Oct 30, 2018 at 03:19 PM

Problem was in the external plugin

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

240 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The game freezes after a splash screen 0 Answers

How to add compiler or linker flags for il2cpp invocation. 3 Answers

Android Builds ends up with error 2 Answers

No Line numbers in stack trace for debug android build using IL2CPP 1 Answer

HELP!! Failed running il2cpp.exe, can't build apk for google play 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges