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Importing UV's animation from fbx.
Hi,
Is there any way to import the displacement's animation of a material from a fbx?
Thanks.
Answer by Lucas Meijer 1 · Jan 28, 2010 at 07:07 PM
No. As a workaround, you could embed that information in a different way in the fbx, and read it out with an asset post processor (say in the user properties for a node).
Do it, and working.Finaly, im include a dummy to tell me the uv offset and postprocess on import.
Can you elaborate on how you got this to work, or even provide the script?
Yes, please. It's “Unity Answers”, not “Unity I Got It Thnx”.
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