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Question by DJPC3 · Oct 03, 2020 at 05:02 PM · 2d game2d-physics

How can I gradually add force to my 2D player?

I want my 2D player, as he runs to gradually increase from his initial speed to a max speed.

Here's the movement part of my CharacterController script if you need more details please let me know:

         // Move the character by finding the target velocity

         Vector3 targetVelocity = new Vector2(move * 10f, m_Rigidbody2D.velocity.y);

         m_Rigidbody2D.AddForce(targetVelocity);

         // And then smoothing it out and applying it to the character
         m_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, 
                     targetVelocity, ref m_Velocity, m_MovementSmoothing);




















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