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This question was closed Oct 02, 2020 at 07:22 PM by elidebett for the following reason:

The question is answered, right answer was accepted

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Question by elidebett · Oct 02, 2020 at 07:18 PM · unity 5camera-looksnapping

Camera becomes snappy when I build and run my game.

I'm making a first person game. The camera works fine in game view, but whenever I build and run my game it becomes snappy as if the game were lagging. I pulled up my fps to make sure it wasn't just lag that was doing it, and sure enough, I was running on very high fps. I've been troubleshooting for several hours now, even to the point of simplifying my camera script. Is there a better way to do this? What am I doing wrong?

Code:

 using System.Threading;
 using UnityEditor;
 using UnityEngine;
 
 public class PlayerLook : MonoBehaviour{
 
     public float mouseSensitivity = 600f;
 
     public Transform playerBody;
 
     float xRotation = 0f;
 
     void Start(){
         Cursor.lockState = CursorLockMode.Locked;
         //GameObject player = GameObject.Find("Player");
         //MainMenu menu = player.GetComponent<MainMenu>();
     }
 
     void FixedUpdate() {
 
         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
 
         xRotation -= mouseY;
         xRotation = Mathf.Clamp(xRotation, -90f, 90f);
 
         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
         playerBody.Rotate(Vector3.up * mouseX);
     }



Is the code outdated by chance? I am running Unity 2020.1.4f1. I'm more than glad to give more details if needed. Thank you!

Edit: found the issue, I just changed "fixedupdate" to "update". Sorry!

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