Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Dec 09, 2014 at 03:56 PM by unimechanic for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by Caseyrozzelcopter · Dec 05, 2014 at 11:45 AM · jumpjumpingrunrunning

Character Jumping while Sprinting Code?

When my character Jumps while Sprinting he goes the same distance X wise as he does when he jumps while walking. Is there anywhere i can put code to have my character jump farther while running?

var walkSpeed: float = 7; // regular speed var crchSpeed: float = 3; // crouching speed var runSpeed: float = 20; // run speed private var chMotor: CharacterMotor; private var tr: Transform; private var dist: float; // distance to ground function Start(){ chMotor = GetComponent(CharacterMotor); tr = transform; var ch:CharacterController = GetComponent(CharacterController); dist = ch.height/2; // calculate distance to ground } function Update(){ var vScale = 1.0; var speed = walkSpeed; if (chMotor.grounded && Input.GetKey("left shift") || Input.GetKey("right shift")){ speed = runSpeed; } if (Input.GetKey("c")){ // press C to crouch vScale = 0.5; speed = crchSpeed; // slow down when crouching } chMotor.movement.maxForwardSpeed = speed; // set max speed var ultScale = tr.localScale.y; // crouch/stand up smoothly tr.localScale.y = Mathf.Lerp(tr.localScale.y, vScale, 5*Time.deltaTime); tr.position.y += dist * (tr.localScale.y-ultScale); // fix vertical position }

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pako · Dec 05, 2014 at 05:29 PM 1
Share

Please format your code properly in your question, otherwise you won't find many people interested to read through your code. If your code is properly formatted in $$anonymous$$onoDevelop or VS, then click the "Code Sample" icon in the toolbar above your question (5th from the left), and then copy that code and paste it inside the "Code Sample" window. This way it won't lose it's original formatting.

1 Reply

  • Sort: 
avatar image
0

Answer by M-G-Production · Dec 05, 2014 at 11:20 PM

I formatted your code, and there is nothing here about Jumping :S

 var walkSpeed: float = 7; 
 // regular speed

 var crchSpeed: float = 3; 
 // crouching speed

 var runSpeed: float = 20; 
 // run speed

 private var chMotor: CharacterMotor;
 private var tr: Transform; 
 private var dist: float; 
 // distance to ground
 
 function Start()
 { 
     chMotor = GetComponent(CharacterMotor); 
     tr = transform; 
     var ch:CharacterController = GetComponent(CharacterController); 
     dist = ch.height/2; 
 // calculate distance to ground 
 } 

 function Update()
 { 
     var vScale = 1.0; var speed = walkSpeed; 
     if (chMotor.grounded && Input.GetKey("left shift") || Input.GetKey("right shift"))
     {speed = runSpeed;} 
     if (Input.GetKey("c"))
     { 
         // press C to crouch 
         vScale = 0.5; 
         speed = crchSpeed; 
         // slow down when crouching 
     } 
     chMotor.movement.maxForwardSpeed = speed; 
     // set max speed 
     var ultScale = tr.localScale.y; 
     // crouch/stand up smoothly 
     tr.localScale.y = Mathf.Lerp(tr.localScale.y, vScale, 5*Time.deltaTime); 
     tr.position.y += dist * (tr.localScale.y-ultScale); 
     // fix vertical position 
 }

Can you share CharacterMotor with us? I think the problem is in the Jump function.

Bests, Math

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I script so my character Jumps farther when Running? 1 Answer

I can't do that my character jumps while running 0 Answers

Adding a jump feature help? 2 Answers

Jumping in only the direction of the last key pressed 0 Answers

Hey Guys I have a problem with a single jump script. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges