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Question by ebgenius · Jul 12, 2019 at 10:27 AM · movementmousejoystickinput.getaxis

Input.GetAxis going crazy when I click outside the game window

Hello, I'm new to Unity, so I'm sorry if I am missing something very obvious here....

I move my main "free" camera transform with my Logitech controller like this in the update: var rotateCamera = new Vector2(Input.GetAxis("Pan"), Input.GetAxis("Tilt") * (invertY ? 1 : -1));

and then I use these values to change the camera's X and Y euler angles. I wired my joystick using the project settings like this:

"Pan" gravity 0 dead 0.05 sensitivity 1 type "joystick axis" axis "4th axis" joy num "get motion from all axis"

All the rest is left blank.

I also need to consider mouse clicks from the user on UI buttons. I left this to be managed by the auto generated EventSystem obj, with its standalone input etc.. I did not touch any of these settings or any of the defaults Horizontal, Vertical cancel and submit...

I also have multiple cameras (3), but only one has the script above...

The problem I get is the main "free" camera starts to fly around on its own randomly when I switch to another screen or click somewhere else that is not the screen or the UI. And it only stops if I repeatedly switch again or press the windows start button... for example @o@

Any help would be much appreciated! Thanks

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