Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by overki11 · Feb 25, 2016 at 10:32 AM · mouseanglemouselook

Problem with Mouselook script

Hello, I'm trying to get this mouselook script to work, but whenever it gets to a rotation of zero, it resets to the positive clamp value (Note: I haven't implemented input yet, I've been using Update to test it)

Script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMouseMovement : MonoBehaviour {
     PlayerMain MousePlayerMain;
     public GameObject PlayerCamera;
 
     public float YClampMax;
     public float YClampMin;
 
     public float XClampMax;
     public float XClampMin;
     
     public bool YInverted;
 
     public int XSensitivity;
     public int YSensitivity;
 
     void SetReferences()
     {
         if (gameObject.GetComponent<PlayerMain>() != null)
             MousePlayerMain = gameObject.GetComponent<PlayerMain>();
         else
             Debug.LogWarning(gameObject.name + " does not have a PlayerMain script!");
     }
 
     void Input()
     {
 
     }
 
     void MoveXAngle(float amount)
     {
         if (XClampMin != 0 || XClampMax != 0)
         {
             float r = amount + gameObject.transform.rotation.eulerAngles.y;
             r = Mathf.Clamp(r, XClampMin, XClampMax);
             r -= gameObject.transform.rotation.eulerAngles.y;
             Debug.Log(r);
             amount = r;
         }
 
         gameObject.transform.Rotate(new Vector3(0, amount, 0));
     }
 
     void MoveYAngle(float amountY)
     {
         if (YClampMin != 0 || YClampMax != 0)
         {
             float b = amountY + PlayerCamera.transform.rotation.eulerAngles.x;
             b = Mathf.Clamp(b, YClampMin, YClampMax);
             Debug.Log(b);
             b -= PlayerCamera.transform.rotation.eulerAngles.x;
             amountY = b;
         }
 
         PlayerCamera.transform.Rotate(new Vector3(amountY, 0, 0));
     }
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
 
     }
 }


Thank you in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to rotate bone within mouse movement? 0 Answers

How would i change my mouse cursor in between scenes 0 Answers

Can you help me understand this script 0 Answers

[C#]detect object on mouse look? 1 Answer

Quaternion.Slerp rotating only 90 degrees. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges