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Question by OneGeeksGame · Nov 08, 2018 at 05:47 PM · camerathird person controllerfirst-person

First Person & Third Person

I'm starting an ambitious project for the first time. I have been using Unity for years but it's been more for learning. Now, the goal I have is an RPG but nothing huge. I just have some questions. . .

I want to be able to switch from Third Person and First Person. Elder Scrolls for example doesn't use a full body when in first person.

What I am asking is, when they switch views, are they using the Third Persons arms and just cutting out the rest? Or are they they're own animations for first person with their own arms? And in that case, do they make armor sets 2x over? One for equiping in third person and the other for first person?

I want the simplest way to go about this. But the most effective.

Oblivion, if you look closely, looks like the arms are separated from the body when you look at the naked model. So how does that work with animations?

So many questions, thanks in advance.

  • Christopher

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avatar image kolboch · Nov 08, 2018 at 09:57 PM 0
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This: https://www.quora.com/How-do-you-animate-your-character-in-a-first-person-shooter And as I was thinking it through especially last par of that response:

In the end, there is no ‘proper’ way to do it. You need to decide which is best for your game. Who knows? Perhaps you might come up with a completely new way!

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Answer by hexagonius · Nov 08, 2018 at 10:15 PM

the unreal engine uses separated arms in their first person template. it's probably easier to animate as well. worn armor could be split up front to be used on the arms and complete model in case of third person as well.
could very well be that moving the camera into the body is enough, then you don't need separate arms. there's no best practice, it depends.

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avatar image OneGeeksGame · Nov 09, 2018 at 11:57 PM 0
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Thank you! I will play around with some solutions!

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