Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by gorojare · Jan 09, 2021 at 08:40 PM · rotationaxischaracterjoint

How can I clamp a target rotation within the rotation limits of a character joint?

I have an active ragdoll animation system that I am working on and have been running into an issue when the target rotation is set to an angle that can not be achieved because of the joint limits on the ragdoll.
Bellow is my solution to this issue but it doesn't work. The angles are all correct except about half of the values are of the opposite sign.(-x,y,z, but x,-y,z instead) This is consistent from frame to frame, but the swapped values for xyz are different for every single body part.

     targetRotation = target.localRotation; // The target rotation can be replaced with whatever rotation you want to align to
     if (isRoot) targetRotation = target.rotation;
     
     else
     {
         
         Vector3 rotAxis = Mathf.Clamp(GetRelativeAngles(Vector3.Project(targetRotation.eulerAngles, joint.axis)).magnitude, joint.lowTwistLimit.limit, joint.highTwistLimit.limit) * joint.axis;

         Vector3 rotSwing1 = Mathf.Clamp(GetRelativeAngles(Vector3.Project(targetRotation.eulerAngles, joint.swingAxis)).magnitude, -joint.swing1Limit.limit, joint.swing1Limit.limit) * joint.swingAxis;

         Vector3 swing2axis = Vector3.Cross( joint.swingAxis,joint.axis);
         Vector3 rotSwing2 = Mathf.Clamp(GetRelativeAngles(Vector3.Project(targetRotation.eulerAngles, swing2axis)).magnitude, -joint.swing2Limit.limit, joint.swing2Limit.limit) * swing2axis;

         Vector3 clampedRot = rotAxis + rotSwing1 + rotSwing2;

         targetRotation = Quaternion.Euler(clampedRot);
     }
     

The GetRelativeAngles() method is exactly what it sounds like and is working properly for other parts of the program.

 Vector3 GetRelativeAngles(Vector3 angles)
 {
     Vector3 relativeAngles = angles;
     if (relativeAngles.x > 180f)
         relativeAngles.x -= 360f;
     if (relativeAngles.y > 180f)
         relativeAngles.y -= 360f;
     if (relativeAngles.z > 180f)
         relativeAngles.z -= 360f;

     return relativeAngles;
 }

If anybody could give me any insight on what I'm doing wrong it would be greatly appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

195 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hard coded rotation of child results in weird arc rotation when parent is rotated? 0 Answers

how do i reference two input axis at one time on javascript 0 Answers

Rotate an object respectively to other object's rotation on z-axis 2 Answers

align object with collision normal then look at an object on one axis 0 Answers

Rotate GameObject 90 degrees where is my flaw? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges