Wrong touch coordinates on iOS when VoiceOver is on ,Wrong touch coordinates when VoiceOver is on
On iOS 14 when voice over is on touch coordinates in Unity editor is not being reported correctly.
I've put some tests in and it looks like that the touch coordinates are calculated relative to where the touch first happens. i.e. when double tap to activate the element if the finger is right at the centre of screen then touch coordinates are correct, but if you start from say, left-top corner then everything is off by half of screen size.
I've not used VoiceOver prior to iOS14 but this virtually make all Unity not usable with voice over on. I've also tried the Universal Accessibility plugin but it yield same results.
I'm no iOS developer so if anyone knows how to obtain the first available touch points correctly that'd be really helpful - I also believe this is universal unity-ios14 problem.
Any help or pointers are welcome.