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Question by Addyarb · Nov 02, 2014 at 11:14 PM · animationnetworking

Syncing Animation Across Network

Hi Unity!

This question seems to teeter on the threshold of Forums and Answers, so let me know if I need to ask elsewhere:

(I code in C#)

I'm having trouble understanding how to sync up Animation (Mecanim particularly) across a network. It seems like there's no intuitive way to do this, and it must be accomplished through very complex RPC calls or streaming.

That being said, is putting a networkView on all joints a possibility, or would that be extremely taxing on the server?

I'm looking for the most simple, easy to understand method to accomplish updating animation of players, and if there's an asset on the asset store that makes it easier than delving deep into complex C# functions I would love to know about it!

Thanks, Addyarb

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