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Question by ugurgulser · Sep 30, 2020 at 10:37 AM · arraylistclosest

How To Find the Closest Object

Hello,

My game is 2D.

I have AI bots. They have to detect other bots(tag=bot), collectible items(tag=collectible) and our player(tag = player).

And it must find the closest object. And if any bots gets near a bot, the bot must detect if other bot is stronger than it(float power) and change the target.

I was using that code for finding closest object:

 public GameObject GetClosestObject()
     {
         allTargets = null;
         orbits = GameObject.FindGameObjectsWithTag("OrbitBoost");
         enemies = GameObject.FindGameObjectsWithTag("Enemy");
         allTargets = orbits.Concat(enemies).ToArray();
         float closest = 999999; //add your max range here
         for (int i = 0; i < allTargets.Length; i++)  //list of gameObjects to search through
         {
             float dist = Vector3.Distance(allTargets[i].transform.position, this.transform.position);
             if (dist < closest)
             {
                 closest = dist;
                 target = allTargets[i];
             }
         }
         return target; 
     }

But this code did not help me about if a bots gets near other bot and change the target. It always gets the closest object (including collectibles).

How can I do that?

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