- Home /
The question is answered, right answer was accepted
Object with rigidbody bounces after hit.
Hello, I have a small problem with my physical object, which has a circle collider. When the circle collider hits kinematic object with box collider, object with circle collider gets speed to different direction of a hit (some kind of bounce, similar to the one that happens in space, when some objects hit each other). This speed of bounce can be stopped only after another hit (but it bounces again), or when the object lands on top of that box collider. This bounce comes only when the object hits other object at rotation, if it hits at 0 degrees, nothing happens. My ph material has 0 bounciness. How can I stop that bouncing?
Solved this problem by turning on "Fixed angle" on my object's rigidbody 2D. Sorry for the very late post, forgot to answer before.
Follow this Question
Related Questions
Compound collider object behaving as a whole? 1 Answer
Disable/Enable Colliders 1 Answer
No Collision 3 Answers
object goes through another object error 1 Answer
Is there anyway to see if another Object has any Collision? 1 Answer