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Question by haam · Jun 07, 2016 at 05:40 PM · c#unity 5button

button function on unity5

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour
 {
     public Vector2 jumpForce = new Vector2(0, 300);
     public GameObject Egg;
     public Transform eggpoint;
  
     // Use this for initialization
 
     void Start()
     {
 
     }
 
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetKeyUp("space") || Input.GetMouseButtonDown(0))
         {
             GetComponent<Rigidbody2D>().velocity = Vector2.zero;
             GetComponent<Rigidbody2D>().AddForce(jumpForce);
         }


             if(Input.GetKeyDown(KeyCode.Return))
             {
                 Instantiate(Egg, eggpoint.position, eggpoint.rotation);
             }

     }
 }


so as you guys can see in the separate box how i am instantiating my egg droping code.and i am achieving this by pressing the return or enter button on the keyboard ,what i want to ask is how can i use a button to do it rather than the enter .so i have placed a ui button on my game screen but as i am absolute beginner i cant figure out how to connect the button and the function please guide me to the right tutorial.

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Answer by UsmanAbbasi · Jun 07, 2016 at 06:14 PM

This is what you need: https://unity3d.com/learn/tutorials/topics/user-interface-ui/ui-button

You also should watch tutorials on Unity UI:

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/the-new-ui?playlist=17111

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