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Question by DCZT_97 · Sep 30, 2020 at 08:36 AM · multitouch

How to implement multitouch?

I am trying to implement multitouch. I made a game to mobile and when I tried it out, multitouch didn't work. The game is a 4 player local multiplayer where each player moves their character with a button and when I gave it a try on my phone. Multitouch did not work. Is there anyone that can rewrite the code and explain me, how to make it multitouch compatible? Thank you

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class TankScript : MonoBehaviour { private float moveSpeed = 200f; public int ChangeDirection; public float movementSpeed = 5f; Rigidbody2D rb; private Vector3 direction; public Camera MainCamera;

 void Awake()
 {
     ChangeDirection = 0;
     rb = GetComponent<Rigidbody2D>();
 }

 // Update is called once per frame
 void Update()
 {
     Vector3 tankObject = transform.position;
     transform.RotateAround(tankObject, Vector3.forward, moveSpeed * Time.deltaTime);
 }

 public void MoveForward()
 {
     if (Input.GetMouseButtonDown(0))
     {
         moveSpeed = 0f;
         rb.velocity = transform.up * 1 * movementSpeed;

         if (ChangeDirection == 0)
         {
             ChangeDirection = 1;
         }

         else
             ChangeDirection = 0;
     }
 }

 public void SpinSomeMore()
 {
     if (Input.GetMouseButtonUp(0) && ChangeDirection == 1)
     {
         moveSpeed = 200f;
         rb.velocity = transform.up * 0 * movementSpeed;
     }

     if (Input.GetMouseButtonUp(0) && ChangeDirection == 0)
     {
         moveSpeed = -200f;
         rb.velocity = transform.up * 0 * movementSpeed;
     }
 }

}

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