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Question by Jnth · Apr 20, 2017 at 10:32 PM · c#shadertexturematerial

How to change RGB base of material via scripting (Normal map + base RGB) ?

Hello guys,

Here's my issue : I created a material composed of a normal map and an image (base RGB), I would like to change the base (RGB) via scripting. My aim is to be able to choose between several textures and apply different colors to a gameobject.

If anyone could help that would be a lot of help :D, thanks !

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avatar image toddisarockstar · Apr 21, 2017 at 05:42 AM 0
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     transform.renderer.material.color = Color.blue;
 
 //if you have muliple color atributes in the shader you call them specifically
avatar image Jnth · Apr 21, 2017 at 07:44 AM 0
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Thanks a lot mate ! Could I do the same for a picture ins$$anonymous$$d of a color ? :D

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Answer by Namey5 · Apr 21, 2017 at 08:26 AM

 public Texture2D tex;
 ...
 GetComponent<Renderer>().material.SetTexture ("_MainTex", tex);

"_MainTex" might be different depending on what they have named the property in the shader, although that is the common naming method for the primary albedo.

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avatar image Jnth · Apr 21, 2017 at 08:49 AM 0
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Thanks a lot mate ! :D

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