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Access to scriptable objects
How do I have access to them. How should the code look like. I have asked the question here: https://github.com/Unity-Technologies/ml-agents/issues/1720 So this would help for understanding the question.
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Answer by Masterio · Mar 10, 2019 at 09:20 AM
Maybe you did it but: - Check the brain assigment in editor. - Check if the wanted ???? for GetComponent exists on the brain object.
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