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Objects moving despite everything being removed
I have a scene where objects start moving rapidly as soon as the scene plays despite me not being able to find any source for the movement. I have tried isolating the problem by deleting all scripts from the scene, and deleting all other objects (even the camera since I can see the movement in the scene view).
The problematic objects are a single chain of parent/child objects which are all identical. Their only components are transform, sprite renderer, and rigidbody2D. The movement continues even if I change the body type to static, though it does stop if I make the objects kinematic or if I disable simulated for the dynamic type. It doesn't stop if a freeze all.
I copied the objects from another scene during a pause, so perhaps there are some sort of residual things from it being generated during a scene? If so, I can't figure out how to clear those. If not, I can't think of anything else that would result in movement without a script or gravity or a collider.
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