- Home /
How do you save using system?
In my game I need a way of saving right about 263169 floating point numbers fairly quickly, and I have found out that player prefs will not cut it. My main question here is how can I use system and do something like create a single file that I can read and write to? Or use system somehow to save all of my data? Thanks!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612091523im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Visual Studio tells me I cant use File.WriteAllBytes or System.IO.File.WriteAllBytes? 1 Answer
Storing button input and tags and then transfering information to dropdown menu 1 Answer
Saving system ADVANCED: Item Pos, Player Pos, Amounts, Etc. 2020 1 Answer
Accessing local system ( File Browser ) 2 Answers
Multiple Save (Saving & Loading System) With PlayerPrefs 2 Answers