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Interior lighting issue
Hi, im trying to do a simple scene to test unity 5.4.0b18 light baking system. I attach images of my scene and my issue, all objects are static, sun is set baking.
Wireframe Interior
can someone help me? Thanks.
Static, right? $$anonymous$$y best guess is there's some weird problems when there are planes at an intersection cause some problems.
yes, all is static, I also tried to position objects without intersections, and got the same result.
Do you have receive shadows disabled for the bright objects, or is it maybe all one mesh?
these are all unity primitive objects (cube), all static, all with standard shader and standard material (no emissive), all receive and cast shadows. it is so strange. any solution?
i have also updated to 5.4.0b19 (latest version) and the problem is always same.
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