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Question by bobrovapaula · Apr 18, 2019 at 01:40 PM · sprite2d gameflip

How can I flip my sprite on the X axis when it reaches the target?

 using System.Collections;
 using UnityEngine;
 
 public class Ship_move : MonoBehaviour
 {
     public Transform[] target;
     public float speed;
     
 
     private int current;
  
 
     // Update is called once per frame
     void Update()
  
     {
         if (transform.position != target[current].position)
         {
             Vector2 pos = Vector2.MoveTowards(transform.position, target[current].position, speed * Time.deltaTime);
             GetComponent<Rigidbody2D>().MovePosition(pos);
 
         }
 
         else current = (current + 1) % target.Length;
 
     }
 }
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Answer by YiYiBaBa · Apr 18, 2019 at 02:20 PM

scale.x = -1

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