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Question by Masterben135 · Jul 16, 2014 at 04:18 AM · spritetexture2dspriterenderer

How to programmatically change image properties?

I've written a script that creates a Texture2D from a byte array, using the LoadImage function, which is then used to create a Sprite, using Sprite.create.

The problem is that when this sprite is created, it is automatically set to use a "bilinear filter," the "pixel to units" is defaulted to 100, and color is set to "compressed," which is all normally found in the "import settings" of an image, but how can I access these programmatically?

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Answer by dsada · Jul 16, 2014 at 07:56 AM

When you got your Texture2D you can access its properties. For example:

 Texture2D tex = new Texture2D(100,100);
 tex.LoadImage(myByteArray);
 
 tex.filterMode = FilterMode.Bilinear;
 tex.anisoLevel = 2;
 tex.mipMapBias = -0.5f;
 tex.wrapMode = TextureWrapMode.Clamp;


You can see the Texture2D documentation at the following link where you can see which properties can you modify: Texture2D

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avatar image Masterben135 · Jul 16, 2014 at 01:18 PM 0
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I looked through that documentation a thousand times and couldn't find it for the life of me, but now I see them... Thanks!

avatar image dsada · Jul 20, 2014 at 12:27 PM 0
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its much easier to google your needs than search through the documentation :)

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