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Question by Hassan-Kanso · Nov 06, 2016 at 12:18 PM · c#gamenetworkserverclient

can I implement networking using HLAPI where Host is not a player?

Hello, I was reading the HLAPI overview and found this:

Operate “client hosted” games, where the host is also a player client.

I'm beginner in networking world, but as I know it's better to make separate online server and clients connect to it, it would be harder for Hackers to change values or something like that, second reason: if the host is a player then the speed of this player internet will affect the whole game, and that's bad?

my game is very basics in networking side, it's a card game(turn-based-game), so I just need to transfer basics data between server and clients.

what I'm looking for?

If my evaluation is not accurate, then tell my why I'm wrong and if I should use the HLAPI or something else.

If my evaluation is accurate, then help me tell me what to do!

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Answer by Hassan-Kanso · Nov 06, 2016 at 01:13 PM

how much should I wait for an answer? :(

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