BlendShape animation Script and animator not working at the same time
I use Maya and Unity. First, create animation in Maya, export it to the FBX file, and then put it in the animator in Unity to play it. So far, there's no problem. Second, use the script to manipulate the BlendShapeWeight() of the Skinned Mesh Render.
When used separately, both methods work well and have no problems. The problem is that you use two things at the same time.
For example, when there is a SkinnedMeshRender with BlendShape No. 1 through 10, if the Animation file using BlendShape No. 1 through 5 is registered with the Animator, the SetBlendShapeWeight () using the script is used No. 1 through No. 10. Move it normally from 6 to 10.
And the bottom line is, you can't use BlendShape on the animator, and I want to find a way to use both. Is there nothing at all have one?
When using BlendShape, do I have to use either animator or a script? Please let me know if there is any way.
Hi all
Am also have the same issue. Does anyone know how to solve this?
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