Question by
flyffjiren · Sep 28, 2020 at 10:56 AM ·
trigger2d-gameplay
My OnTriggerEnter2D doesn't work
I want at first to create a trigger in 2D that while destroy my player when i touch an enemy.
public class Detection : MonoBehaviour {
public GameObject go;
void Start() { }
void Update(){}
void OnTriggerEnter2D(Collider2D collider)
{
if (collider.gameObject.tag == "Enemy")
{
Destroy(go);
}
}
}
This Script is attached to a gameObject with a collider "isTrigger". But when my Trrigerzone touch an enemy, nothing appens. BTW every enemy has a Rigidbody.
sorry for the english i'm french.
Thanks
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