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creating opacity on a mesh based on another overlaying mesh
Is there any method for having two meshes in a scene (one partially obscuring the other from the camera's perspective) and having the shape of the closer mesh creating a 100% opacity mask on the mesh that is further away?
Something like occlusion culling would seem to maybe work but it looks as though you cannot selectively render portions of meshes but only entire meshes based on occlusion.
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