Timed Animations for VR
I want to convert an existing music video into a VR experience. Which means that elements of the video will be made into individual 3d animations and placed together in the 3D space in Unity which I can see as I look around. But since it is a music video, I need everything to respond and move, or appear and disappear according to time and the scene. For example, if rain appears in one scene, it must disappear when the scene changes.
I am in the beginning part of the project but am unsure of how I can organise this and if it will even be possible. Although I have worked on Unity for AR before, I haven't worked with animated assets, especially those that appear/disappear etc. If any of you could guide me or direct me to useful resources will be extremely helpful to me. Thank you!
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