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Inconsistant Rigidbody 2D Rotational Velocity
The Setup:
I am creating a puzzle game in which a user must bounce balls off of rotating paddles. Balls spawn from the pipe in the top left every second, and the user must position the rotating paddle (which is rotating at 360 degrees every second) (bottom left) so that the balls bounce into the bucket.
The Issue:
After debugging, I know that the spawner is correctly spawning a new ball every second. As shown in the photo, it doesn't collide with anything until it reaches the paddle (which again, is rotating with a angularVelocity of 360). Yet, each time a collision occurs, I log the angle of the paddle and there is a constant difference of ~ 0.005 degrees in the paddles angle from the previous collision.
Does anyone have any ideas on why this is happening? And can I fix it?
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